Illusion⚓︎
Access⚓︎
Illusion Moonlight⚓︎

Illusion Vampire⚓︎

Illusion Debuffs⚓︎

Gear craft & refine⚓︎

Gear stats⚓︎
Illusion Wizardry Staff⚓︎
Id: 2039
Rumored to have been crafted by an ancient wizard, this staff contains awesome energies.
INT +6, DEX +2.
MATK +15%
For each 3 Refine Levels:
INT +1, DEX +1
Lord of Vermilion and Gravitation Field:
Increase damage and reduces cast time/delay by refine*refine %
Type: Two-Handed Staff
Attack: 150
Weight: 240
Weapon Level: 4
Requirement:
Mage classes
Illusion Puente Robe⚓︎
Id: 15195
A snow-white robe on which spells are embroidered.
Decreases Casting Time by (refine x refine) / 5 %.
Increases Healing skills effectiveness by (refine x refine) / 5%.
Illusion Nurse Cap, Illusion Puente Robe, Illusion Muffler, Illusion Shoes Combo:
Mdef + 20
Total Refine Level of entire set at least +28:
Adds +10 resistance to all elements.
Total Refine Level of entire set at least +36:
Enchants armor with Holy Property element
Type: Armor
Defense: 2
Weight: 40
Illusion Long Mace⚓︎
Id: 16063
A long, thin mace built like a spear.
Increases attack range by 3 cells.
Decreases damage taken from Ranged Physical Damage by 10%.
Kyrie Eleison, Sanctuary, Assumptio:
Reduces cast time and delay by (refine x refine)%.
Type: Mace
Attack: 185
Weight: 80
Weapon Level: 4
Requirement:
Acolyte
Illusion Ballista⚓︎
Id: 18149
A giant bow which was used in the ancient battles. It is been said, the bow was designed to storm through fortress walls and gates, but now it is reduced in size and damage, perhaps for a remodel.
Increases Double Strafe damage by 5 x refine x refine %
Double Strafe has now a cooldown of 2 seconds
When refined to +10:
Adds 25% chance to autocast Level 5 Ankle Snare on caster when using Double Strafe
Type: Bow
Attack: 200
Weight: 150
Weapon Level: 4
Requirement:
Archer,Thief,Rogue
Illusion Nurse Cap⚓︎
Id: 19209
A cap worn by nurses both great and small.
For each 2 Refine Levels:
INT +1
Increases Healing skills effectiveness by 3%.
Illusion Nurse Cap, Illusion Puente Robe, Illusion Muffler, Illusion Shoes Combo:
Mdef + 20
Total Refine Level of entire set at least +28:
Adds +10 resistance to all elements.
Total Refine Level of entire set at least +36:
Enchants armor with Holy Property element
Type: Headgear
Defense: 3
Position: Upper
Weight: 10
Illusion Apple of Archer⚓︎
Id: 19210
A headgear made in the honor of the legendary archer who shot an apple, on top of a friends head, from a long distance.
DEX +1
For each 2 Refine Levels:
DEX +1
Illusion Apple of Archer, Illusion Cape of Ancient Lord, Illusion Shoes, Illusion Skull Ring combo:
Flee +20, Perfect Dodge +20
Grants curse immunity
Total Refine Level of entire set at least +21:
Enchants armor with Dark property
Total Refine Level of entire set at least +27:
Adds +30% neutral resistance
Type: Headgear
Defense: 1
Position: Upper
Weight: 20
Armor Level: 1
Requirement:
All Jobs
Illusion Muffler⚓︎
Id: 20838
A warm scarf that is worn around the neck and shoulders.
MaxHP +25 x refine x refine
MaxSP +2 x refine x refine
Illusion Nurse Cap, Illusion Puente Robe, Illusion Muffler, Illusion Shoes Combo:
Mdef + 20
Total Refine Level of entire set at least +28:
Adds +10 resistance to all elements.
Total Refine Level of entire set at least +36:
Enchants armor with Holy Property element
Type: Garment
Defense: 3
Weight: 40
Requirement:
All Jobs
Illusion Cape of Ancient Lord⚓︎
Id: 20840
A fancy cape said to have once been worn by marquises long ago.
AGI +2
For each 2 Refine Levels:
AGI +1
Illusion Apple of Archer, Illusion Cape of Ancient Lord, Illusion Shoes, Illusion Skull Ring combo:
Flee +20, Perfect Dodge +20
Grants curse immunity
Total Refine Level of entire set at least +21:
Enchants armor with Dark property
Total Refine Level of entire set at least +27:
Adds +30% neutral resistance
Type: Garment
Defense: 2
Weight: 60
Armor Level: 1
Requirement:
All classes
Illusion Shoes⚓︎
Id: 22133
A pair of shoes made of supple, high quality leather.
MaxHP +25 x refine x refine
MaxSP +2 x refine x refine
Illusion Nurse Cap, Illusion Puente Robe, Illusion Muffler, Illusion Shoes Combo:
Mdef + 20
Total Refine Level of entire set at least +28:
Adds +10 resistance to all elements.
Total Refine Level of entire set at least +36:
Enchants armor with Holy Property element
Illusion Apple of Archer, Illusion Cape of Ancient Lord, Illusion Shoes, Illusion Skull Ring combo:
Flee +20, Perfect Dodge +20
Grants curse immunity
Total Refine Level of entire set at least +21:
Enchants armor with Dark property
Total Refine Level of entire set at least +27:
Adds +30% neutral resistance
Type: Shoes
Defense: 2
Weight: 40
Armor Level: 1
Requirement:
All Jobs
Illusion Spectral Spear⚓︎
Id: 26007
The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearers soul.
Increases Physical Damage against enemies of Shadow element, Demon and Undead race by 20%.
Decreases damage taken from Shadow element, Demon and Undead race by 10%.
For each 2 Refine Levels:
Increases Physical Damage against enemies of Shadow element, Demon and Undead race by additional 3%.
Decreases damage taken from Shadow element, Demon and Undead race by additional 3%.
Restores 1 SP when defeating target with melee physical attacks.
Gains 50 HP when defeating target with melee physical attacks.
Random chance to inflict Confuse status on wielder when dealing physical damage.
Increases damage of Pierce,Brandish Spear,Spear Boomerang by refine x refine %.
Decrease cast and delaye of Pierce,Brandish Spear,Spear Boomerang by refine x refine %.
When Refine is +10
Autocast Level 10 Join Beat on Brandish Spear targets
Type: Two-Handed Spear
Attack: 240
Weight: 200
Weapon Level: 4
Requirement:
Swordman classes
Illusion Staff of Bordeaux⚓︎
Id: 26109
A short, simply designed staff; like a baton. A jewel, with the power of justice, is set on it.
INT +3, DEX +2
MATK +15%
When Dragonology is mastered:
MATK +5%
Decreases SP Consumption by 15%.
For each 3 Refine Levels:
MATK +1%
Decreases SP Consumption by 5%.
Reduces delay and cast time of Heaven Drive and Thunderstorm by refine*refine %
Increase Ghost property magic by refine*refine %
When refine is +10 :
Adds 10% chance to autocast Level 5 Earth Spike on Heaven Drive targets
Type: One-Handed Staff
Attack: 60
Weight: 50
Weapon Level: 4
Requirement:
Magician
Illusion Infiltrator⚓︎
Id: 28022
A lethal Katar that has been perfectly designed to carry out quick assasinations.
Increases Physical Damage on Demi-Human race by 60%.
DEF +3
FLEE +5
Perfect Dodge +2.
Meteor Assault0:
Increase damage and reduces cast time/delay by refine*refine %
Type: Katar
Attack: 200
Weight: 150
Weapon Level: 4
Requirement:
Assassin
Illusion Sharpened Leg Bone of Ghoul⚓︎
Id: 28023
A katar crafted from a ghouls femur that still radiates a dark, death aura.
Adds a 4% chance of transforming the user into Ghoul for 6 seconds when performing melee physical attack.
During transformation:
Wielders element changed to Undead.
Enables Endure effect.
Venom Splasher0:
Increase damage by refine*refine %
Reduces 1 second cooldown per refine
Refine Level +10:
Adds 100% chance of casting Soul Breaker on targets hit by Venom Splasher
Type: Katar
Attack: 220
Weight: 170
Weapon Level: 4
Requirement:
Assassin
Illusion Skull Ring⚓︎
Id: 28508
A weird ring adorned with a skull in which the words, "Forever, until death..." are engraved. Giving this as a gift might send a mixed message.
5% chance to inflict Curse status on wearer or attacker when attacking.
Illusion Apple of Archer, Illusion Cape of Ancient Lord, Illusion Shoes, Illusion Skull Ring combo:
Flee +20, Perfect Dodge +20
Grants curse immunity
Total Refine Level of entire set at least +21:
Enchants armor with Dark property
Total Refine Level of entire set at least +27:
Adds +30% neutral resistance
Type: Accessory
Position: Right
Weight: 10
Armor Level: 1
Illusion Book of the Apocalypse⚓︎
Id: 28612
An end-of-the-life report about the fearful and terrible story of the end of the world.
Increases Physical Damage on all property monsters by 10%.
For each 3 Refine Levels:
Additionnaly increases Physical Damage on all property monsters by 10%.
Increase damage by refine x refine of Tornado Kick, Axe Kick , Counter Kick , Roundhouse Kick
When refine is +10 :
Adds 1% chance to autocast Level 1 Fury when using Taekwon Kicks
Type: Book
Attack: 170
Weight: 80
Element: Shadow
Weapon Level: 4
Requirement:
Taekwon, Sage, Star Gladiator
Illusion Moonlight Dagger⚓︎
Id: 28725
A dagger imbued with lunar spirit and the power to drain enemys soul.
MaxSP +10%
Recovers 3 SP when dealing physical attacks.
Refine Level +10:
Recovers additional 4 SP when dealing physical attacks.
When equipped with Illusion Moonlight Dagger:
MATK +80
Refine Level of Illusion Cape of Ancient Lord and Illusion Moonlight Dagger each is +7 or higher:
MATK +80
Total Refine Level of entire set at least +18:
MATK +40
Total Refine Level of entire set at least +20:
Increases Magical Damage with Fire element by 15%.
Type: Dagger
Attack: 150
Weight: 70
Weapon Level: 4
Requirement:
Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja classes
Illusion Ring
Id: 28509