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Illusion⚓︎

Access⚓︎

Illusion Moonlight⚓︎

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Illusion Vampire⚓︎

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Illusion Debuffs⚓︎

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Gear craft & refine⚓︎

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Gear stats⚓︎


2039 Illusion Wizardry Staff⚓︎


c-2039 Id: 2039

Rumored to have been crafted by an ancient wizard, this staff contains awesome energies.


INT +6, DEX +2.

MATK +15%


For each 3 Refine Levels:

INT +1, DEX +1


Lord of Vermilion and Gravitation Field:

Increase damage and reduces cast time/delay by refine*refine %


Type: Two-Handed Staff

Attack: 150

Weight: 240

Weapon Level: 4


Requirement:

Mage classes


15195 Illusion Puente Robe⚓︎


c-15195 Id: 15195

A snow-white robe on which spells are embroidered.


Decreases Casting Time by (refine x refine) / 5 %.


Increases Healing skills effectiveness by (refine x refine) / 5%.


Illusion Nurse Cap, Illusion Puente Robe, Illusion Muffler, Illusion Shoes Combo:

Mdef + 20


Total Refine Level of entire set at least +28:

Adds +10 resistance to all elements.


Total Refine Level of entire set at least +36:

Enchants armor with Holy Property element


Type: Armor

Defense: 2

Weight: 40


16063 Illusion Long Mace⚓︎


c-16063 Id: 16063

A long, thin mace built like a spear.


Increases attack range by 3 cells.


Decreases damage taken from Ranged Physical Damage by 10%.


Kyrie Eleison, Sanctuary, Assumptio:

Reduces cast time and delay by (refine x refine)%.


Type: Mace

Attack: 185

Weight: 80

Weapon Level: 4


Requirement:

Acolyte


18149 Illusion Ballista⚓︎


c-18149 Id: 18149

A giant bow which was used in the ancient battles. It is been said, the bow was designed to storm through fortress walls and gates, but now it is reduced in size and damage, perhaps for a remodel.


Increases Double Strafe damage by 5 x refine x refine %


Double Strafe has now a cooldown of 2 seconds


When refined to +10:

Adds 25% chance to autocast Level 5 Ankle Snare on caster when using Double Strafe


Type: Bow

Attack: 200

Weight: 150

Weapon Level: 4


Requirement:

Archer,Thief,Rogue


19209 Illusion Nurse Cap⚓︎


c-19209 Id: 19209

A cap worn by nurses both great and small.


For each 2 Refine Levels:

INT +1

Increases Healing skills effectiveness by 3%.


Illusion Nurse Cap, Illusion Puente Robe, Illusion Muffler, Illusion Shoes Combo:

Mdef + 20


Total Refine Level of entire set at least +28:

Adds +10 resistance to all elements.


Total Refine Level of entire set at least +36:

Enchants armor with Holy Property element


Type: Headgear

Defense: 3

Position: Upper

Weight: 10


19210 Illusion Apple of Archer⚓︎


c-19210 Id: 19210

A headgear made in the honor of the legendary archer who shot an apple, on top of a friends head, from a long distance.


DEX +1


For each 2 Refine Levels:

DEX +1


Illusion Apple of Archer, Illusion Cape of Ancient Lord, Illusion Shoes, Illusion Skull Ring combo:

Flee +20, Perfect Dodge +20

Grants curse immunity


Total Refine Level of entire set at least +21:

Enchants armor with Dark property


Total Refine Level of entire set at least +27:

Adds +30% neutral resistance


Type: Headgear

Defense: 1

Position: Upper

Weight: 20

Armor Level: 1


Requirement:

All Jobs


20838 Illusion Muffler⚓︎


c-20838 Id: 20838

A warm scarf that is worn around the neck and shoulders.


MaxHP +25 x refine x refine

MaxSP +2 x refine x refine


Illusion Nurse Cap, Illusion Puente Robe, Illusion Muffler, Illusion Shoes Combo:

Mdef + 20


Total Refine Level of entire set at least +28:

Adds +10 resistance to all elements.


Total Refine Level of entire set at least +36:

Enchants armor with Holy Property element


Type: Garment

Defense: 3

Weight: 40


Requirement:

All Jobs


20840 Illusion Cape of Ancient Lord⚓︎


c-20840 Id: 20840

A fancy cape said to have once been worn by marquises long ago.


AGI +2


For each 2 Refine Levels:

AGI +1


Illusion Apple of Archer, Illusion Cape of Ancient Lord, Illusion Shoes, Illusion Skull Ring combo:

Flee +20, Perfect Dodge +20

Grants curse immunity


Total Refine Level of entire set at least +21:

Enchants armor with Dark property


Total Refine Level of entire set at least +27:

Adds +30% neutral resistance


Type: Garment

Defense: 2

Weight: 60

Armor Level: 1


Requirement:

All classes


22133 Illusion Shoes⚓︎


c-22133 Id: 22133

A pair of shoes made of supple, high quality leather.


MaxHP +25 x refine x refine

MaxSP +2 x refine x refine


Illusion Nurse Cap, Illusion Puente Robe, Illusion Muffler, Illusion Shoes Combo:

Mdef + 20


Total Refine Level of entire set at least +28:

Adds +10 resistance to all elements.


Total Refine Level of entire set at least +36:

Enchants armor with Holy Property element


Illusion Apple of Archer, Illusion Cape of Ancient Lord, Illusion Shoes, Illusion Skull Ring combo:

Flee +20, Perfect Dodge +20

Grants curse immunity


Total Refine Level of entire set at least +21:

Enchants armor with Dark property


Total Refine Level of entire set at least +27:

Adds +30% neutral resistance


Type: Shoes

Defense: 2

Weight: 40

Armor Level: 1


Requirement:

All Jobs


26007 Illusion Spectral Spear⚓︎


c-26007 Id: 26007

The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearers soul.


Increases Physical Damage against enemies of Shadow element, Demon and Undead race by 20%.


Decreases damage taken from Shadow element, Demon and Undead race by 10%.


For each 2 Refine Levels:

Increases Physical Damage against enemies of Shadow element, Demon and Undead race by additional 3%.

Decreases damage taken from Shadow element, Demon and Undead race by additional 3%.

Restores 1 SP when defeating target with melee physical attacks.


Gains 50 HP when defeating target with melee physical attacks.


Random chance to inflict Confuse status on wielder when dealing physical damage.


Increases damage of Pierce,Brandish Spear,Spear Boomerang by refine x refine %.

Decrease cast and delaye of Pierce,Brandish Spear,Spear Boomerang by refine x refine %.


When Refine is +10

Autocast Level 10 Join Beat on Brandish Spear targets


Type: Two-Handed Spear

Attack: 240

Weight: 200

Weapon Level: 4


Requirement:

Swordman classes


26109 Illusion Staff of Bordeaux⚓︎


c-26109 Id: 26109

A short, simply designed staff; like a baton. A jewel, with the power of justice, is set on it.


INT +3, DEX +2

MATK +15%


When Dragonology is mastered:

MATK +5%

Decreases SP Consumption by 15%.

For each 3 Refine Levels:

MATK +1%

Decreases SP Consumption by 5%.


Reduces delay and cast time of Heaven Drive and Thunderstorm by refine*refine %

Increase Ghost property magic by refine*refine %


When refine is +10 :

Adds 10% chance to autocast Level 5 Earth Spike on Heaven Drive targets


Type: One-Handed Staff

Attack: 60

Weight: 50

Weapon Level: 4


Requirement:

Magician


28022 Illusion Infiltrator⚓︎


c-28022 Id: 28022

A lethal Katar that has been perfectly designed to carry out quick assasinations.


Increases Physical Damage on Demi-Human race by 60%.


DEF +3

FLEE +5

Perfect Dodge +2.


Meteor Assault0:

Increase damage and reduces cast time/delay by refine*refine %


Type: Katar

Attack: 200

Weight: 150

Weapon Level: 4


Requirement:

Assassin


28023 Illusion Sharpened Leg Bone of Ghoul⚓︎


c-28023 Id: 28023

A katar crafted from a ghouls femur that still radiates a dark, death aura.


Adds a 4% chance of transforming the user into Ghoul for 6 seconds when performing melee physical attack.

During transformation:

Wielders element changed to Undead.

Enables Endure effect.


Venom Splasher0:

Increase damage by refine*refine %

Reduces 1 second cooldown per refine


Refine Level +10:

Adds 100% chance of casting Soul Breaker on targets hit by Venom Splasher


Type: Katar

Attack: 220

Weight: 170

Weapon Level: 4


Requirement:

Assassin


28508 Illusion Skull Ring⚓︎


c-28508 Id: 28508

A weird ring adorned with a skull in which the words, "Forever, until death..." are engraved. Giving this as a gift might send a mixed message.


5% chance to inflict Curse status on wearer or attacker when attacking.


Illusion Apple of Archer, Illusion Cape of Ancient Lord, Illusion Shoes, Illusion Skull Ring combo:

Flee +20, Perfect Dodge +20

Grants curse immunity


Total Refine Level of entire set at least +21:

Enchants armor with Dark property


Total Refine Level of entire set at least +27:

Adds +30% neutral resistance


Type: Accessory

Position: Right

Weight: 10

Armor Level: 1


28509 Illusion Ring⚓︎


c-28509 Id: 28509

An ancient ring.


STR +3

ATK +15


Type: Accessory

Weight: 20


28612 Illusion Book of the Apocalypse⚓︎


c-28612 Id: 28612

An end-of-the-life report about the fearful and terrible story of the end of the world.


Increases Physical Damage on all property monsters by 10%.


For each 3 Refine Levels:

Additionnaly increases Physical Damage on all property monsters by 10%.


Increase damage by refine x refine of Tornado Kick, Axe Kick , Counter Kick , Roundhouse Kick

When refine is +10 :

Adds 1% chance to autocast Level 1 Fury when using Taekwon Kicks


Type: Book

Attack: 170

Weight: 80

Element: Shadow

Weapon Level: 4


Requirement:

Taekwon, Sage, Star Gladiator


28725 Illusion Moonlight Dagger⚓︎


c-28725 Id: 28725

A dagger imbued with lunar spirit and the power to drain enemys soul.


MaxSP +10%


Recovers 3 SP when dealing physical attacks.


Refine Level +10:

Recovers additional 4 SP when dealing physical attacks.


When equipped with Illusion Moonlight Dagger:

MATK +80

Refine Level of Illusion Cape of Ancient Lord and Illusion Moonlight Dagger each is +7 or higher:

MATK +80

Total Refine Level of entire set at least +18:

MATK +40

Total Refine Level of entire set at least +20:

Increases Magical Damage with Fire element by 15%.

Type: Dagger

Attack: 150

Weight: 70

Weapon Level: 4


Requirement:

Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja classes